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whatthefuck0321

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  1. Hello EpicDot! Have you ever checked what your admins do ingame? Cause what I just experienced is out of my mind. I was peacefully playing on your hardcore TDM server while some admin which name I don't remember was having a problem with me lagging. My ping was 80, the lag was most likely caused by my PC. My ISP is really good and I rarely have problems with ping. Your admin tried to tell me, that ping doesn't cause lag, and was talking that lag is only caused by packet loss... seriously... what the fuck? He told me to consult a wiki, fortunately, when it comes to wikis I know many stuff, I could search for what I wanted, but there is no reason, because I know what also causes lag. So, dear admin, ping DOES CAUSE FUCKING LAG. And I seriously don't care that 500ms is autokicked on your server, 500ms would cause a lag, You think that the delay and jitter caused by the packet travelling 500ms to your computer wouldn't cause a lag? I guess you're wrong if you think that you wouldn't? It doesn't really matter if MW2 connects through TCP, UDP, WTF ports, ping is still there, and it still matters. Do you think that there is a perfect way to make online gameplay lagless? That hosting something and letting ppl connect though UDP ports would let them play without any delays at 900 ms? There is huge difference between 300ms and 100ms and you still tried to assure me it's not lag. Just for you I'll paste some wikipedia: In distributed applications, lag is often caused by communication latency, which is the time taken for a sent packet of data to be received at the other end. It includes the time to encode the packet for transmission and transmit it, the time for that data to traverse the network equipment between the nodes, and the time to receive and decode the data. This is also known as "one-way latency". A minimum bound on latency is determined by the distance between communicating devices and the speed at which the signal propagates in the circuits (typically 70–95% of the speed of light in vacuum). Actual latency is often much higher because of packet processing in networking equipment, and other traffic. Losses, corruption or jitter (an outdated packet is in effect a loss) may all cause problems, but these problems are relatively rare in network with sufficient bandwidth and no or little congestion. My lag was caused by my computer. Have a nice weekend
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